And with that done, I have also started going over the map and saving the rooms themselves to files. Anyone who has played Metroid would agree with me that the game is visually repetitive. It's because they reuse rooms often. I save one and delete the rest. Thankfully the differences are fairly easy to spot, and a room is usually placed only within proximity of each other of the same kind. Regardless, it is mind-numbingly boring.
So, the map itself is comprised of 30x30 room sections or 900 rooms, however, many rooms are not used. In fact, 387 rooms are empty. This gives us 513 rooms at face value, but many rooms are solid blocks, which serve to end a room pattern. There are 58 of these rooms. The total explorable rooms is now 455.
That is all for now.
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